Each of these can be countered fairly easily, but theyre enough of a threat to always have you wondering whether to spend workersresources on a new church that you definitely need now, or on better defences for your town which you may need more, but at some random point down the line. And thats about it. Theres no story or endgame to work towards, just the satisfaction of seeing a small little village grow into a medieval city. K C has definitely traded depth for accessibility, with not much asked of the player aside from placing buildings and roads, and while that will disappoint some the inability to be able to manually assign workers to specific jobs is a bit of a pain, I kinda liked it I found that I was hooked on the building process after only a few minutes of playtime, and Ive since played through three separate games since each reroll of the terrain can present new challenges and ideas for your build. The only things you have to manage outside of the building are preparing for winter you need to have food stored, some very streamlined citizen happiness they hate smog and living in slums, love churches and libraries and some basic taxation and military commands which involve sending an army to fight vikings andor building defence towers to counter incursions. Theyre rare diversions, though you spend most of your hours in K C wondering which part of your cute little town youre going to put a cute little bakery in next. Kingdoms Castles isnt a brutal survival game, nor is it a detailed and accurate simulation of Western European settlement construction in the late Medieval era. Its intended as a game about having fun building a cute little village, and thats exactly what it delivers.